UX Processes, Product Design, and Development Methodologies

One of the things I pride myself on is practicing technology and process agnosticism. However your organization works, whatever you want to build, we can work that way.

Except for one thing we hold near and dear. We always want to be sure we’re making a quality product. By quality, we mean things along the lines of the formal business definitions. ISO 8402–1986 has a good one…

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ReportsSteven Hoober
When Your Project is Done, It’s Not Dead

You need to do a retrospective or post-mortem, but find the process vague, uninformative, entirely too negative, or it causes arguments?

Yeah, try the After Action Review method instead. It’s a collaborative, inclusive assessment, and one you can perform after any major activity or event. Not just bad projects, but good ones. Not just at the end of projects, but at the end of each phase.

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ReportsSteven Hoober
The Tablet Market Isn't All iPads

How the tech press and retailers have decided the iPad is The Only Tablet. Walk into the local electronic repair/resell place, try to buy a used Android. None. They all but laugh at you. They may actually giggle a bit.

Um… they are wrong. Bias breaks stuff. Broken down by OS (instead of the manufacturer every dumbass analyst insists on!), 70% of tablet sales are Android…

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BloggingSteven Hoober
The Disposable Digital Economy

What is bugging me most about this is how much everyone accepts it. Perfectly smart folks who think we need to design ethically are saying that it’s jerky, but (paraphrased several) “of course a company can’t support updates forever.”

To which I say: why not?

Why have we all internalized that disposable, very expensive, things are the norm?

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BloggingSteven Hoober
Designing for PC Only? In 2020?

So, the provider of this very blog I am writing on, Squarespace, hates mobile. Not just that they are responsive, no ability to be adaptive. And are pretty bad at any code efficiency; the 50+

No, I mean, you go to edit your blog on the phone because you are on the go and forgot something and…

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BloggingSteven Hoober
Dark Isn’t Just a Mode

This time, something that is literally rather than metaphorically dark: inverted polarity–display methods, or dark mode.

So let’s set aside all the rumors, opinions, and hot takes on this not-as-new-as-you-think design style and take a look at what it actually means to be in dark mode, why it exists, and what the research on dark mode actually says…

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ArticlesSteven Hoober
Y2K + 20

How auditing sand for Y2K compliance should not have been a joke. A look at Y2K+20, including why things are failing again, and how there was no crisis because we all did our jobs.

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BloggingSteven Hoober
Lateral Access

Whether you’re a student in college, a design professional, or an author of a book, you have all experienced the clutter of notes, reminders, memos, drawings, and documents scattered across the surface of your desk. There comes a point in this chaotic, unorganized display, when your tidy instinct begs for some order.

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BookRenee Testa
Peel Away

The Peel Away pattern is like the Tabs, and many others in this chapter, in that it simulates a real world interaction.

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BookRenee Testa
Simulated 3D Effects

Extending the physical-simulation conceits of theTabs and Peel Away, other types of Simulated 3D Effects can be used to pretend the screen, or items on it, are dimensional, physical objects.

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BookRenee Testa
Pagination

Pagination control can be implemented very simply in any type of interface. This does not mean that quite complex, graphical or interactive methods may not be used instead.

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BookRenee Testa
Location Within

Whether text or graphics, the Location Within can easily be implemented on any interface. Some OSs will have a built-in style for at least some cases, which should be used.

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BookRenee Testa
Design for Large Displays

Mobiles are not different from desktops because they are small but because they are connected and personal. Good products don't just meet a niche, but leverage the native intent of the interface. Lately, we have heard some gnashing of teeth as developers try to figure out how to make things that are useful for the Apple Watch. Meanwhile, users of Pebble wonder what the fuss is about as much has already been figured out regarding wearables.

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ReportsSteven Hoober
Scroll

When more information is in the page or element than can fit in the viewport, you need to provide a method to access this information.

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BookRenee Testa
Pop-Up

Pop-Up is a child "page" smaller than the viewport, that appears on top of the parent page or display context which spawned it. For mobile, these should almost always be "modal," with the Pop-Up having exclusive focus.

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BookSteven Hoober
Articles & Reports

Steven has a regular column for UX Matters, and writes articles, research reports, or guest blogs for others. These are not — for copyright purposes — reproduced here at 4ourth Mobile, so please follow the link to read them.

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Summaries, ArticlesSteven Hoober