Since you probably missed it, Eric and I wrote Designing Mobile Interfaces pretty much on this wiki, then turned it into Word and sent it to O'Reilly. I am doing the same again for a somewhat different work, but another book length one on mobile. If it pans out, you can follow along, and add your comments, here.
Read MoreThis is not yet real, or even approved by O'Reilly to be the second edition. Just a working page that should not be discoverable unless you have the link.
Read MoreThe complete text of the indispensable O’Reilly reference work, right here online for you to read and reference any time at all.
Read MoreMost of all, within what you can control; always remember to design for hands, fingers, and thumbs
You might ask—and people have—why not use this data to the obvious extreme and put all taps in the central area where we know people are already accurate and can reach with one hand?
Read MoreI have traditionally said that good design is also design for accessibility. And there are many cases where mobiles are used by anyone in an environment where some input our output may be obscured, so every design should assume accessibility.
Read MoreThese are the templates we use every day for designing mobile device interfaces. Includes a numer of mobile components and additional information like typography, for general mobile design. Also includes gesture guidelines, vector handsets for all the major OSs, and a number of handset/OS specific widgets and icons.
Read MoreMobile devices are used in all sorts of environments, and must be clear and easy to read when bright, dark, dirty, rain-covered, and so on
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