* Designing Mobile Interfaces

Designing Mobile Interfaces: Patterns for Interaction Design is the comprehensive reference for all your mobile design work. Whether you design or develop for smartphones, tablets, or other touchscreen devices, 76 universal interaction and interface patterns are grouped into four categories for easy cross-referencing.

Designing Mobile Interfaces is available in English in print and eBook editionsand has been translated into multiple languages. It is used to teach interactive design at universities, and guided the creation of countless apps, websites, and even operating systems.

Each pattern explains the underlying psychology and physiology, describes best practices in implementation, and lists pitfalls and "best practices" you should watch out for and avoid. Appendices detail key background information such as type, location, and networks. You get not just a list of designs and out of date screenshots, but have a base of knowledge to make up your own mind, and react to the always-changing mobile environment.

"Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." — Dan Saffer

Preface

The Patterns

Think we need to add a pattern? You might have just missed it, or the world might have changed. Create an account and add it directly to this wiki, or if more lazy just contact us and we'll look into it. Really!

V - Stuff We Didn't Put In the Book

We made up a LOT of patterns as short descriptions, and when we got around to organizing and detailing them... they didn't all sound that good after all. Also, we have to keep the book at a reasonable size. But, we don't want to loose track of these, so here's an un-ordered list of those ideas we've kicked aside. For now.

Appendices & General Information

To keep the patterns focused on design and implementation, I have pulled all kinds of supporting information out of them. However, a lot of it is still very interesting. And there's no good way for a designer or developer to get a summary of this sort of information.

So, I've included it here as an Appendix, ordered so you can just pretty much read it from one end to the other.

Visit any time to get the latest updates, or just to avoid typing in long links from a piece of paper. And please come add your own information, or update old or changed links.

References

Other Stuff from the Book

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